From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of
Pixar Animation Studios, comes an incisive book about creativity in
business—sure to appeal to readers of Daniel Pink, Tom Peters, and Chip
and Dan Heath. Forbes raves that Creativity, Inc. “just might be the business book ever written.”
Creativity, Inc.
is a book for managers who want to lead their employees to new heights,
a manual for anyone who strives for originality, and the first-ever,
all-access trip into the nerve center of Pixar Animation—into the
meetings, postmortems, and “Braintrust” sessions where some of the most
successful films in history are made. It is, at heart, a book about how
to build a creative culture—but it is also, as Pixar co-founder and
president Ed Catmull writes, “an expression of the ideas that I believe
make the best in us possible.”
For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which
have gone on to set box-office records and garner thirty Academy
Awards. The joyousness of the storytelling, the inventive plots, the
emotional authenticity: In some ways, Pixar movies are an object lesson
in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable.
As a young man, Ed Catmull had a dream: to make the first
computer-animated movie. He nurtured that dream as a Ph.D. student at
the University of Utah, where many computer science pioneers got their
start, and then forged a partnership with George Lucas that led,
indirectly, to his founding Pixar with Steve Jobs and John Lasseter in
1986. Nine years later, Toy Story was released, changing
animation forever. The essential ingredient in that movie’s success—and
in the thirteen movies that followed—was the unique environment that
Catmull and his colleagues built at Pixar, based on philosophies that
protect the creative process and defy convention, such as:
•
Give a good idea to a mediocre team, and they will screw it up. But give
a mediocre idea to a great team, and they will either fix it or come up
with something better.
• If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead.
• It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them.
• The cost of preventing errors is often far greater than the cost of fixing them.
• A company’s communication structure should not mirror its
organizational structure. Everybody should be able to talk to anybody.
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